Looping, satisfying 3D. Built with nodes, not keyframes.
Adrift Studio Supercut
The Idea
An ongoing Blender experiment with no client and no brief. Procedural animations built using geometry nodes: the same systems-thinking that drives tool development applied to pure visual output.
Each animation is a problem that hasn't been solved before. Results posted to Instagram and TikTok as short looping clips.
How It Works
- Building procedural animations in Blender using geometry nodes, which let you construct complex behaviours by connecting inputs, transforms, and outputs visually.
- Each node acts like a function. You pass values between them, reuse geometry data across multiple operations, and build systems where everything reacts to everything else.
- The challenge isn't learning what each node does. It's figuring out how to combine them to solve a visual problem you've never seen solved before.
- Results get posted to Instagram and TikTok as short, looping clips.
