Looping, satisfying 3D. Built with nodes, not keyframes.

Adrift Studio Supercut

The Idea

An ongoing Blender experiment with no client and no brief. Procedural animations built using geometry nodes: the same systems-thinking that drives tool development applied to pure visual output.

Each animation is a problem that hasn't been solved before. Results posted to Instagram and TikTok as short looping clips.

How It Works

  • Building procedural animations in Blender using geometry nodes, which let you construct complex behaviours by connecting inputs, transforms, and outputs visually.
  • Each node acts like a function. You pass values between them, reuse geometry data across multiple operations, and build systems where everything reacts to everything else.
  • The challenge isn't learning what each node does. It's figuring out how to combine them to solve a visual problem you've never seen solved before.
  • Results get posted to Instagram and TikTok as short, looping clips.

What I Learned

Geometry nodes feel like programming.
Variables, functions, data flow. The same problem-solving instinct that drives tool-building applies here, just with a completely different output. It keeps the creative side sharp without any pressure to ship.

Adrift Studio on TikTok and Instagram.

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