Looping, satisfying 3D. Built with nodes, not keyframes.

Variations Promo Video

The Idea

A side project for making looping, satisfying Blender animations.
No client, no brief. Just pure visual experimentation. It started as an excuse to play with 3D and turned into an ongoing exploration of geometry nodes, Blender's node-based visual programming system.

How It Works

  • Building procedural animations in Blender using geometry nodes, which let you construct complex behaviours by connecting inputs, transforms, and outputs visually.
  • Each node acts like a function. You pass values between them, reuse geometry data across multiple operations, and build systems where everything reacts to everything else.
  • The challenge isn't learning what each node does. It's figuring out how to combine them to solve a visual problem you've never seen solved before.
  • Results get posted to Instagram and TikTok as short, looping clips.

What I Learned

Geometry nodes feel like programming.
Variables, functions, data flow. The same problem-solving instinct that drives tool-building applies here, just with a completely different output. It keeps the creative side sharp without any pressure to ship.

Adrift Studio on TikTok and Instagram.